During the Nintendo presentation at E3 Warren Spector General Manager, Creative Director Junction Point discussed the unique game play style of Epic Mickey while showing various game elements. Set in “Wasteland” the game is familiar yet strange offering a different look to many familiar Disney theme park attractions, movies and characters. The quest zone featured offered a look at Smee and the Swiss Family Treehouse. Throughout game play Mickey is given the power to wield paint and paint thinner to dynamically change the world and determine Mickey’s path to becoming an epic hero. But in Epic Mickey “”Playstyle matters. How you change your world, how you interact with characters that changes how the world looks, of course, but it changes how characters treat you, what they tell you; what they don’t tell and how each characters story ends.”